A high-fidelity production breakdown of a mega-scale historical castle environment, meticulously crafted from scratch in Autodesk Maya.
This project demonstrates my core strength in structural layout, intricate architectural geometry, and massive-scale world-building. The presentation showcases the production pipeline through three distinct viewport passes: full shaded topology, perspective quad wireframe, and a precise front orthographic grid layout.
The mesh is engineered with 100% clean quad topology and optimal polygon distribution, making it completely production-ready for AAA game engines or cinematic rendering pipelines.
- Production Focus: 3D Environment Modeling & Hard Surface Layout
- Software Used: Autodesk Maya 2020
- Pipeline Readiness: Clean Quad Mesh / No Ngons